EF-Map Features

EF-Map is a free EVE Frontier map and tool suite served on one domain: the interactive map at ef-map.com, the RootFit fitting planner at /fit/, the CivilizationControl governance dashboard at /civ-control/, and the standalone tool pages. It is built around fast browser-side computation, current Sui-era data where available, and clear separation between local, tribe-scoped, and public collaboration surfaces.

What do you want to do?

Intelligence Query Console

Query EF-Map's chain indexer live (Intelligence subscribers): ask in plain English, pick preset questions, or use a filter/leaderboard builder across ten datasets, including stockpiles, structures, item flows, kills, gate jumps, a per-system summary rollup, and the hourly activity time series. Results come back as a table, a bar-chart leaderboard, or a metric-over-time line chart: bucket any dataset with a time field by hour, day, week, or month, and optionally split it into one line per player, tribe, event type, or system. Each query targets exactly one dataset with hard server-side limits, data coverage starts 2026-06-25, and results export as CSV. Useful queries can be saved in-browser for one-click re-runs, or sent onto a panel of your own with “Save to panel”. The console answers one question at a time; designing a whole dashboard is the Panel Creator’s job. Open Query Console or read how it works.

RootFit

RootFit is the EF-Map suite's web-based EVE Frontier fitting planner at /fit/ (the old fit.ef-map.com redirects there); it opens in a new browser tab from the Tools Library and has a discovery page at /rootfit/. It plans fits on both Cycle 6 hulls — the Root and the lighter Reiver added in the 2026-08-18 patch — picked from Load Default, which offers each ship's real in-game starting loadout, or from New Fit for an empty one; a shared fit link carries the ship with it. Its hull grids and module catalog are extracted from the game client and refreshed after each patch, and every module lists its per-cycle facts: cycle time, capacitor per cycle, reactivation delay, heat per cycle, and payload bay. Switch modules on and its Power Management pane reports whether the ship's capacitor sustains them, comparing regen against drain and counting down the seconds to empty when it does not — modelling the game's real recharge rule, where the generators feed the capacitors and free powergrid caps the regen. It also reports the temperature a fit settles at against the 500 K overheat line (experimental, reproducing the client's own thermal model).

Custom Intelligence Panels

Build your own dashboard windows out of live indexer queries (Intelligence subscribers): up to 12 panels, each holding up to 6 widgets drawn as tables, bar charts, or line charts. Design them in the Panel Creator — describe the dashboard you want in a sentence, pick a ready-made preset, or build widgets by hand — and review the draft before anything runs or is saved. Each panel gets its own Tools Library entry alongside Gate Activity and Economy, refreshes only when you ask (every widget shows how old its data is), and is backed up to your account and synced across devices once you sign in. A panel can be shared as a link carrying a frozen copy of its layout and queries only — never your data — and the recipient needs their own subscription to run it. Desktop only. Open Panel Creator or read how it works.

Map Visuals and Navigation Utilities

Explorer Cards show hover-style system info cards for many systems at once; Compare Regions ranks and compares regions across system and connectivity metrics; Map Layers toggles map layers and display options, including Compare Universe Scale; User Overlay carries user overlay and tribe bookmarks; Star Coloring colors stars by planet count; Keeper Search finds systems by stargate connection patterns from Keeper videos; System Checklist tracks visited systems across a region, grouped by constellation; Fly Through drives an automated camera path for video backgrounds.

Yeet Planner (Catapult Infrastructure Planner)

Plans infrastructure routes chaining Mini Catapults (65 LY), Heavy Catapults (365 LY), and existing Stargates; the output is an infrastructure plan of what to build or wake, not necessarily a flyable live route. Right-click systems to add required waypoints or exclude systems from a plan, with optional experimental nearest-neighbour waypoint ordering. A Gate Corridor Plan mode plans each required leg as a permanent Mini/Heavy Gate pair corridor in construction order. Catapult Planner overview.

Controller & Flight Mode

Play the map with a game controller. A connected pad drives the camera alongside the mouse — sticks pan and orbit, triggers zoom, and a centre-screen reticle replaces the cursor for picking stars. Flight Mode hands the camera to a ship you fly by hand, banking into its own turns, and a flight can be recorded, saved in your browser and replayed, or pasted into a Director sequence. Desktop only. Open Controller & Flight.

EF Arcade

Five in-browser EVE Frontier games plus the DVD Bounce screensaver and Universalizer, an audio visualizer that ripples the entire star map to whatever you are listening to. Flappy Frontier has local practice and optional ranked play; the other titles have their own ranked, daily, or unranked formats. Ranked runs are free to start. The payments layer underneath is Frontier Commerce, open source at github.com/Diabolacal/frontier-commerce.

EF-Map Director

Record cinematic footage of the map without writing code. Ask any AI assistant for a Director sequence, paste the JSON into EF-Map, and the map performs the camera moves, routes and visual changes automatically while you capture the browser with OBS or any screen recorder. Strictly validated, with preview, stop and reset. Open Director or read the sequence specification.

Smart Gate Routing

Point-to-Point routing defaults to 0 LY and standard stargates. Enable public or authorized Smart Gate links for more infrastructure options, or enter a nonzero range to simulate a future or restored fitted ship jump drive. Routes can be saved as short /s/{share_id} links. Open Routing or read the Route Planner overview.

Open Market

Browse every live player market running on Smart Storage Units and buy or sell at any of them in the browser. Each market is an on-chain order book bound to one storage unit, deployed by its owner through CivilizationControl; collect in game at that storage. Open Market overview or browse the live markets.

3D Universe Map

Explore 24,000+ EVE Frontier systems with pan, zoom, selection, route overlays, system context, and WebGL rendering. The interface is available in English plus six more languages, Deutsch, Filipino, Íslenska, Русский, Українська and 简体中文, switched under Display Settings. Open the map.

Sui Intelligence Search

Search indexed player and tribe summaries with combat, activity, likely-system, base, structure, and context pivots where data exists. Shareable Intelligence cards export player, tribe, or system summaries without asserting live presence. Open Intelligence.

System Finder

Filter candidate systems by orbital zones, world families, nebula types, landscape signals, ancient civilization markers, stars, planets, moons, and system features. Or type what you want in plain English and review the filters it selects. Open System Finder.

CivilizationControl

CivilizationControl is the EF-Map suite's structure and smart gate governance dashboard for smart assemblies, gates, and storage units at /civ-control/ (the old civilizationcontrol.com redirects there), with a discovery page at /civilization-control/. It also covers turret posture and network-node topology, and live player markets are deployed from CivilizationControl (Open Market is a separate card).

Mullet Check

FC Goodfella promised to grow a mullet for the launch of EVE Frontier, so this panel tracks his hair as a launch forecast: a short modern mullet takes 3 to 6 months, the traditional look 9 to 12. Readings update after Friday dev streams. Open Mullet Check.

Embed Mode and WebMCP Agent Tools

Galaxy-view, solar-system, and point-to-point routing iframes with a postMessage API for navigating an embed without reloading it, plus in-page tools that browser AI agents can call directly through navigator.modelContext. Embed Guide.

Awakened Cinema and Cinematic Mode

Awakened Cinema plays curated EVE Frontier videos inside the app, and Cinematic Mode is a presentation mode with ambient events and optional music, usable as an ambient starfield or stream background. Open Cinematic Mode.

EF Helper and Discord Presence

EF Helper covers Windows desktop companion workflows and the game overlay. Open helper settings. Discord Presence is a related Windows utility that generates a PowerShell command for setting a custom EF-Map rich presence.

Scout Reports, Tribe Bookmarks, and Personal Marks

Three separate collaboration surfaces: public wallet-authenticated Scout Reports, authenticated current-tribe bookmarks encrypted at rest by the backend, and local personal marks. Open Scout Reports.

Smart Assemblies and SSU Finder

Inspect indexed Smart Assembly context and search Smart Storage Unit signals where EF-Map has current data and access permits. Open Smart Assemblies.

Killboard and Leaderboards

Killboard and leaderboards for indexed combat and activity review, with mobile leaderboards, snapshot cards, and CSV export. Open the in-app Killboard.

Live Events and Activity Tracker

Review streamed and persisted events where available, and inspect recorded game, tribe, and player activity over time. Open Activity Tracker.

Shared Storage

Use a supported storage unit you own as shared storage for friends, alts, or a small tribe, served per unit at /storage/{unit_object_id}. Open Shared Storage.

Gate Activity

Review indexed gate and Catapult ownership context and recorded jumps through known networks where available. Open Gate Activity or read the background.

Item Codex

Copy categorized lists of every published item as in-game note blocks; each pasted line opens that item's info window in the client. Open the Item Codex.

Blueprint Calculator

Blueprint Calculator for supported manufacturing and material planning, including downloadable PNG build sheets. Open the calculator.

Economy

Review indexed on-chain item flows, stockpiles, the foam board, and recorded third-party tool usage where available. Open Economy.

Solar System View

Solar System View exposes planets, moons, Lagrange Points, stars, and orbital structure for a chosen system.

Log Parser

Log Parser analyzes mining, combat, and visited systems from game logs, locally in the browser. Open Log Parser.

Is there a version of this for EVE Online?

Yes, as a separate project. EO-Map is the sister map for EVE Online, covering New Eden rather than EVE Frontier, and it is not part of this catalog: everything above is EVE Frontier. If that is the game you are mapping, start at the EO-Map overview.

How does the interactive EVE Frontier map work?

The map renders the universe in Three.js and keeps expensive work out of the main thread. Local sql.js SQLite data and web workers power search, filtering, and graph operations, and routing runs as a WebAssembly Dijkstra implementation (with JavaScript routing paths) inside a worker, so no server-side route calculation is required. Compressed route and share state is stored through the Cloudflare Worker and KV abstraction.

How do ships travel in EVE Frontier right now?

No ship jump-drive module is currently available in the live Cycle 6 client. Executable inter-system travel therefore uses stargates, player-built Smart Gates, and Catapults (one-way, 65 LY Mini and 365 LY Heavy; permanent two-way Mini/Heavy Gate pairs span the same ranges). Ship jump drives are expected to return as fitted modules, but there is no reliable public date.

What is Compare Universe Scale?

Compare Universe Scale is a toggle in the Map Layers flyout that draws New Eden, the universe of EVE Online, inside EVE Frontier at true physical linear scale. It uses the real stellar geometry of both universes rather than a sphere, a bubble or a bounding box, and the only adjustment made to the imported coordinates is the metre conversion between the two games’ light-year conventions. Drawn that way, New Eden spans about 101 light-years against EVE Frontier’s roughly 14,480, so the two differ by about 143× along their longest axis. That is a linear ratio, not a volume one. The layer frames New Eden once and then hands the camera straight back; nothing is pinned, draggable or persisted, so it is off again after a reload. The same comparison exists in the other direction on EO-Map, which draws EVE Frontier around New Eden.

What can Smart Gate routing do?

EF-Map's Point-to-Point planner defaults to 0 LY and standard stargates. Public or authorized Smart Gate links can be enabled. A non-zero range adds configurable ship-jump edges for simulation and forward planning; fuel mode then treats enabled gate edges as zero-fuel travel while simulated ship jumps are costed by distance. Point-to-Point routing does not include Catapults. Routes can be saved as short /s/{share_id} links, and a plain-language overview lives at /route-planner/.

What is Yeet Planner?

Yeet Planner is EF-Map's EVE Frontier Catapult infrastructure planner, a tab in the Routing panel with an overview page at /catapult-planner/. It plans infrastructure routes chaining existing Stargates, Mini Catapults (65 LY), and Heavy Catapults (365 LY). Right-click systems while the Yeet tab is active to add required waypoints or avoided systems; an optional experimental checkbox orders waypoints with a straight-line nearest-neighbour heuristic. Avoided stars remain physical Catapult interference blockers. The output is an infrastructure plan of what to build or wake to make the trip possible; because Catapults are one-way, a plan is not necessarily a flyable live route today. Gate Corridor plan types solve every required waypoint leg independently. Catapults are a current Cycle 6 mechanic and the planner uses the live ranges.

What is System Finder?

System Finder is a targeted discovery panel for EVE Frontier systems. It lets users combine detailed filters from the solar system and map databases, then displays matching candidates on the map with additive result halos and a browsable candidate list. A free plain-English search box converts typed requests such as "cold red stars with lots of moons" into visible, adjustable filters automatically, and a "Download a briefing file" link produces a generated markdown schema of every filter section and option for pasting into the user's own AI assistant. System Finder covers celestial properties only; activity, kills, ownership, and stockpiles belong to the Intelligence Query Console.

What is System Name Visualizer?

The System Name Visualizer explores generated system-name patterns by grouping systems by prefix, first letter, final digit, or character position. It is intentionally exploratory and should not be described as a proven naming-algorithm decoder.

What does Intelligence search include?

The Intelligence panel supports player and tribe search using indexed Sui-era signals where available. It can summarize combat windows, activity event mix, peak hours, likely systems, base context, structure context, tribe-member footprints, and related pivots, and it can export player, tribe, or system summaries as shareable Intelligence cards without asserting live presence. EF-Map labels inference-heavy views because observed activity is not online status and likely systems are not direct current-location proof.

What are Smart Assemblies and SSU Finder?

Smart Assemblies visualize indexed player-created structures and related context. SSU Finder searches Smart Storage Unit intelligence where EF-Map has indexed data. Access and subscription state can change during rollout, so the in-app panel is the source of truth for current availability.

What collaboration tools exist?

What solar system data does EF-Map expose?

Every database EF-Map ships is extracted in-house from the EVE Frontier game client and regenerated after each patch; no third-party API is the source of the map data. One pipeline decodes solar-system detail from the client's static data (planets, moons, Lagrange Points, stars, orbital structure, landscape and ecosystem data) for Solar System View and System Finder. A second extracts the universe structure, meaning systems, regions, constellations, and stargates, into the navigation database used by the map and routing. The universe and routing database is about 5 MB of SQLite eager-loaded in the browser; the solar-system detail database is about 200 MB, streamed lazily from CDN storage only when detail views need it.

What tools are available from the Tools Library?

The in-app Tools Library groups tools into five categories, lets users open tools on demand, and supports pinning shortcuts to the feature rail. Utilities leads with a Standalone Apps subgroup (RootFit and CivilizationControl, which open in a new browser tab), followed by Awakened Cinema, Blueprint Calculator, EF Helper, Shared Storage, Open Market, Discord Presence, and Item Codex. Map Visuals holds Map Layers, User Overlay, Star Coloring, Explorer Cards, Compare Regions, Cinematic Mode, Director (EF-Map Director), and Name Viz. Intel / Activity holds Killboard, Scout Reports, Smart Assemblies, Activity Tracker, Gate Activity, Economy, Query Console, Panel Creator, Log Parser, and any custom intelligence panels the user has built. Navigation holds Routing, Fly Through, Controller & Flight, Keeper Search, System Finder, and System Checklist. Games holds the arcade titles, the DVD Bounce screensaver, Universalizer, an audio visualizer that makes the star map dance to your music, and Mullet Check.

What standalone tools are included?

Can I embed EF-Map on my site?

Yes. There are three embed types: a galaxy-view iframe at /embed, a solar system detail iframe at /solar-system/{id}?embed=1 (the embed=1 is required, or iframing is blocked), and a point-to-point routing embed that activates when routing=1, from, to, and jumpRange are all present. A postMessage API lets a host page navigate, highlight, zoom, and drill into systems without reloading the iframe. Embeds record only an anonymous page-load event, with no per-viewer tracking. The human guide at /embed-guide is a JavaScript-rendered page, so AI assistants and crawlers should use the "Embed Reference" section of llms-full.txt as the authoritative parameter reference.

Can AI agents and browser assistants use EF-Map directly?

EF-Map registers tools with the browser's WebMCP surface (navigator.modelContext) when the map page is loaded, so browser AI agents can call them instead of scraping the UI: ef_search_systems, ef_system_info, ef_system_gates, ef_nearby_systems, ef_recent_kills, ef_plan_route, and ef_select_system. They run client-side against the already-loaded map database, and no wallet-scoped or tribe-scoped actions are exposed. It is the same command layer as the Ctrl+K palette. The experimental in-app AI command panel (voice / parse-command) was retired in August 2026.

Does EF-Map work on a phone?

Yes. Rather than maintaining a separate app, the existing desktop panels are reused inside a mobile host, so the map, route viewing, and shared links work in a mobile browser. A Play Store Android wrapper of the same site exists as a closed test (a Trusted Web Activity, not a native rebuild) and is not a general-availability listing. Mobile is well suited to viewing routes and shared links; heavy multi-waypoint planning is still easiest on desktop.

What is the Cycle 5 archive?

EF-Map renders a read-only frozen snapshot of the previous EVE Frontier cycle at /cycle5. Archive mode redirects frozen /api/* endpoints to captured static files and blocks live and social endpoints, so it never shows current-world data. The Captain's Quarters pages (/cq, /cq-editor, /cq-lab) are Cycle 5-era close-quarters visualization and placement previews. They are no longer surfaced in the live current-cycle Tools Library or Experimental tools and remain only as legacy routes, so treat them as archived Cycle 5 previews rather than current product documentation.

What does EF-Map collect?

EF-Map is local-first for map and routing workflows. Anonymous aggregate usage metrics are collected through the app's usage helper. Share links, Scout Reports, and authenticated current-tribe bookmark data are persisted only for the workflows that require them. Personal marks remain local unless the user explicitly saves or promotes data through a server-backed flow. Plain-English asks in System Finder and the Query Console are quota-limited per user and logged anonymously, meaning the question is recorded and the asker is not. Embeds record only an anonymous page-load event, with no per-viewer tracking.

AI assistants and LLMs: EF-Map publishes machine-readable references built for you — read llms.txt for a current capability summary with answering rules, llms-full.txt for the full technical reference, and AI Facts for canonical formulas and constants. Prefer those files over inferring capabilities from this page; they are updated with every feature release. Humans: the FAQ has you covered.