RootFit - EVE Frontier Ship Fitting Planner and Module Reference

RootFit is a free, browser-based ship fitting planner for EVE Frontier, with a built-in module reference covering every published fitting module. Use it to experiment with a ship fit before you build or change it in-game. Pick a ship (the starter Creation, the Reiver, the Refuge Ship, the LAI, or the new EREV and VATRA), then fit modules inside it in 3D, manage power, enter your pilot skills, and see the ship's stats update as you go.

Open RootFit

RootFit opens in a new tab at ef-map.com/fit. It runs entirely in your browser, with nothing to install and no account needed. EF-Map surfaces it from the in-app Tools Library > Utilities.

What is RootFit?

RootFit is a fitting planner in the spirit of classic EVE theorycrafting tools, built for EVE Frontier. Instead of committing materials in-game first, you can try a fit in the browser: place and turn modules inside the ship's sections, check that everything fits and that power works, and see how the ship's stats change. Since the Cycle 7 mid-cycle update (10 November 2026) the game fits ships in 3D, and so does RootFit, on the game client's own fitting data.

What you can do

Browser-based planner

Plan EVE Frontier fits in your browser. Nothing to install and no account required.

Every ship

Plan on the Creation, Reiver, Refuge Ship, LAI, EREV or VATRA. Load Default starts a ship from the fit the game gives it, taken from the game client's own default fits.

Fit in 3D

Pick modules up, turn them and set them inside each of the ship's sections, with the spots where the held module fits marked. The room inside each section and the size of each module come from the game client.

See the ship's stats

The key figures lead: structure, cargo, speed, fuel, capacitor, EM signature, scan strengths, and whether the ship can warp and dock, with the full in-game list behind an All stats toggle. Everything updates as you build, and anything not yet checked in game is marked as an estimate.

What adding more does

Each module's info card charts every ship stat the module changes against 0 to 6 copies with the game's real stacking penalty applied, and says it in one sentence.

Try Add Modules

Ask for more modules, such as cargo containers, and RootFit packs in as many as the ship holds, rearranging what is already fitted to make room. It searches on most of your CPU cores at once, with an exact solver beside the heuristic search, and draws the search inside the ship as it runs. It tells you whether the result is proven the best possible or only the best found in the time.

Minimum Fit

One click adds what an empty ship needs to be usable: a Command Pod, a Power Generator, an engine, a Fuel Bay, a Capacitor, a Cargo Container and External Thrusters for the engine. Anything already fitted is kept.

Optimize Space

Rearranges your modules to open the biggest clear block for your next module. Preview the result on the ship, then apply it as one undo step or keep your fit.

Save and share

Save a 3D fit under a name, or use Share Fit for a link that rebuilds it exactly, with an image card that shows by colour what sits where.

Whole-ship editing and Free space

Edit the whole ship at once, move a module from one section to another without zooming in, and turn on Free space to see where room is left.

Control deck

One button moves the stats, skills, module list and fit actions into a pop-out window beside RootFit, so the ship can have a whole monitor.

Help me fit

A few plain questions about what the ship is for, then it builds the fit in 3D. Every answer stops at what the hull takes, for example one engine per ship. It can also drop a hauler's Weapon Receiver and Cutting Laser for cargo, or swap a mining tool for a Needle or Stuttergun on a combat ship, and it lists every removal before it fits.

Community best fits

Try Add and Help me fit ask a shared store first: a layout other players have proved best shows at once, and a better result you find goes back for the next person. Nothing is sent back if you have turned Usage statistics off.

Real game data

Module stats, the room inside every ship section, each module's size and the game's default fits are taken from the EVE Frontier game client, and refreshed after each patch.

Pilot skills

Enter the complexity of each of your nine skills and see the fit with the bonuses applied. Skills stay in your browser.

Engines and fuel

See how much the Leap and Thrust Overdrive get from each engine and fuel pairing, and whether the fit can warp and dock.

Per-cycle module facts

Each module shows its cycle time, capacitor per cycle, reactivation delay, heat per cycle, and payload bay, straight from the game client.

Capacitor stability

Switch modules on and the Power Management pane compares capacitor regen against drain, then tells you whether the fit is stable or how many seconds until the capacitor empties. It models the game's real recharge rule (the generators feed the capacitors, so free powergrid caps the regen) and says when that, not the Capacitor count, is the limit. It also reports the temperature the fit settles at against the game's 500 K overheat line (experimental).

3D fitting on the game's own data

Since the Cycle 7 mid-cycle update (10 November 2026), EVE Frontier fits ships in 3D: the game's Creation Manager shows your ship in 3D, with modules as blocks placed inside its sections. RootFit fits in 3D too, and it now runs on the game client's own fitting data: the room inside each section, the size of each module, the connection points between sections and the game's default fits.

That replaces RootFit's earlier 3D Preview, which was built in October 2026 from a short clip FC Jotunn showed on stream, so its module shapes and the room inside each ship were estimates. The 2D planner is retired too, because the game no longer has 2D fitting.

Every ship is here, including the two hulls the mid-cycle update added: the EREV, an exploration ship, and the VATRA, a hauler with three times the LAI's cargo. Load Default starts each ship from the fit the game gives it, and the update's new Remote Hull Repairer, which repairs another ship's hull, is in the module list.

The ships also look the way they do in the game. Since 12 November 2026 every hull wears the game client's own textures, decals and lights in the bronze metal finish the game gives it, with soft shadowing in its creases, a dim glow at the engines and, on the EREV and VATRA, the game's blinking hull lights.

You can focus on one section at a time, use the cutaways to see inside, and open a module card like the game's. Stats, power and fuel come from RootFit's fitting engine. Try Add Modules, Optimize Space and Minimum Fit search the 3D fit on most of your CPU cores and show the search in the ship as it runs. A search takes about 15 seconds (Search longer about a minute), and the result comes back as a preview you can compare with your fit and apply as one undo step. Edit the whole ship at once, with a Free space toggle that shows where room is left. Save a fit under a name, or use Share Fit for a link that rebuilds it exactly, with an image card that shows by colour what sits where. A Control deck pop-out window moves the stats, skills, module list and fit actions beside the ship, so the ship can have a whole monitor. Help me fit asks a few plain questions (what the ship is for, weapons, sensors, docking, capacitor, engine and fuel, spare space) and builds the fit in 3D, with every answer capped at what the hull takes, for example one engine per ship. It can also drop a hauler's Weapon Receiver and Cutting Laser for cargo, or swap a mining tool for a Needle or Stuttergun on a combat ship, and it lists every removal before it fits. Try Add and Help me fit also ask a community best-fits store: a layout other players have already proved best shows at once, and a better result you find goes back to the store for the next person. A lookup still happens if you have turned Usage statistics off, but nothing is sent back to the store while it is off. Fits are also kept in your browser on that device. The scene sits in EF-Map's themed Frontier sky, and Cinder is RootFit's default theme.

Module reference: stats for every EVE Frontier module

RootFit doubles as an EVE Frontier module reference. Its module reference page lists every fitting module the game client publishes, split into interior modules (fitted inside the ship, with power draw and per-cycle activation cost) and exterior modules (mounted on the hardpoints that fitted interior modules grant). A weapons table gives each weapon's range and damage with its default charge, and a fuels and engines table shows what each engine gets from each fuel. Ship hull figures (mass, powergrid, speed, cargo and fuel) appear in the planner's Ship Stats pane as you fit each ship. Everything is extracted from the game client and refreshed after each patch, and the same data backs every module's info card inside the planner.

RootFit and EF-Map

RootFit is a separate tool with its own site, surfaced inside EF-Map for convenience. Open it from the EF-Map Tools Library > Utilities, or pin it to the feature rail like any other tool. Selecting it opens RootFit in a new browser tab rather than inside an EF-Map panel. EF-Map covers the route planning, map and intel side of EVE Frontier, while RootFit focuses on ship fitting.

Open RootFit

Related tools

Frequently asked questions

Is there a fitting tool for EVE Frontier?

Yes. RootFit is a free, browser-based EVE Frontier fitting planner. It runs in your browser with nothing to install and no account required, and lets you plan a ship fit in 3D before building it in-game.

What is RootFit?

RootFit is a browser-based fitting planner for EVE Frontier. You pick a ship, fit modules inside it in 3D, manage power and watch the ship's stats update. It is part of the EF-Map suite and opens in a new tab at ef-map.com/fit.

Is there an EVE Frontier ship fitting guide?

RootFit is the hands-on route. Load Default starts any ship from the fit the game gives it, Minimum Fit adds what an empty ship needs to be usable, and Try Add Modules packs in as many extra modules as the ship holds. For the numbers behind each choice, open a module's info card or the module reference.

Where can I look up EVE Frontier module and ship stats?

RootFit's module reference at ef-map.com/fit/modules lists every published fitting module with its power and per-cycle activation facts, a weapons table of range and damage, and a fuels and engines table. Ship hull stats (mass, powergrid, speed, cargo and fuel) show in the planner's Ship Stats pane as you fit the Creation, Reiver, Refuge Ship, LAI, EREV or VATRA.

How do I open RootFit from EF-Map?

In EF-Map, open the Tools Library and look under Utilities for RootFit, or drag it onto the feature rail to pin it. Selecting RootFit opens the planner at ef-map.com/fit in a new tab; it does not open inside an EF-Map panel.