Week in numbers
Kills rebounded and more players were active on chain this week, while the count of structures online kept climbing. The killboard recorded 415 kills, up from 280 the previous week (+48%). Activity Tracker recorded 65,240 player-triggered on-chain events (+5.9%) from 372 unique active players (+34%), and 7,388 structures were online at the report boundary, +373 on the previous boundary. This issue covers 6 November 2026 to 13 November 2026 UTC and compares each count with the previous week.
Show the table (10 rows)
| Metric | Value | Change from previous week |
|---|---|---|
| Recorded kills | 415 | +135 (+48%) |
| Systems with recorded kills | 11 | -13 (-54%) |
| Online structures at the report boundary | 7,388 | +373 (+5.3%) |
| Structure status changes | 9,240 | +403 (+4.6%) |
| Smart Gate create/link/unlink events | 198 | +50 (+34%) |
| Player-triggered activity events | 65,240 | +3,643 (+5.9%) |
| Unique active players | 372 | +95 (+34%) |
| Unique active tribes | 36 | +0 (+0.0%) |
| Top recorded killer | Sylph | |
| Top recorded tribe | The Ancients |
Conflict
The killboard recorded 415 kills in this window, up from 280 the previous week, with 19 unique killers and 364 unique victims. Structure kills accounted for 47 of them (-67% on the previous week). The previous week's count is its recount, which includes killmails indexed after that issue went out; this week's count will be recounted the same way. Most of the fighting came early: the busiest UTC day was Friday 6 November, with 149 kills, followed by 119 on Saturday 7 November, and the quietest was Tuesday 10 November, with 14.
- Ship kills
- Structure kills
- Same weekday, previous week
Kill counts for the most recent days can still rise as late killmails are indexed.
Table view
| Day | Recorded kills | Ship kills | Structure kills | Same weekday, previous week |
|---|---|---|---|---|
| Friday 6 November | 149 | 149 | 0 | 37 |
| Saturday 7 November | 119 | 118 | 1 | 50 |
| Sunday 8 November | 71 | 61 | 10 | 37 |
| Monday 9 November | 29 | 13 | 16 | 35 |
| Tuesday 10 November | 14 | 14 | 0 | 30 |
| Wednesday 11 November | 16 | 5 | 11 | 53 |
| Thursday 12 November | 17 | 8 | 9 | 38 |
Kills were recorded in 11 systems (-13 on the previous week), so the fighting was far more concentrated. G48|L11 saw the most for a third week running, with 281 recorded kills (+420% on the previous week), and G.J7B.S31 followed with 93 (+166%); between them they account for most of the week's kills. ULV|L11 fell to 16 (-54%) and BNL|321 to 8 (-64%). System names come from the EF-Map community map, where players chart the systems they find.
Every system with a recorded kill this week has been charted by the community. Positions and names come from the EF-Map community map.
Table view
| System | Name | Recorded kills | Structure kills |
|---|---|---|---|
| G48|L11 | Confirmed | 281 | 12 |
| G.J7B.S31 | Confirmed | 93 | 10 |
| ULV|L11 | Confirmed | 16 | 12 |
| BNL|321 | Confirmed | 8 | 5 |
| DI7|021 | Confirmed | 7 | 3 |
| Eimur | Reported | 4 | 0 |
| J51|221 | Confirmed | 2 | 2 |
| B1O|N11 | Confirmed | 1 | 1 |
| GES|V11 | Confirmed | 1 | 1 |
| PAT|321 | Reported | 1 | 0 |
| S.00H.VBX | Reported | 1 | 1 |
Show the table (10 rows)
| Rank | System | Recorded kills | Structure kills | Change from previous week |
|---|---|---|---|---|
| 1 | G48|L11 | 281 | 12 | +227 (+420%) |
| 2 | G.J7B.S31 | 93 | 10 | +58 (+166%) |
| 3 | ULV|L11 | 16 | 12 | -19 (-54%) |
| 4 | BNL|321 | 8 | 5 | -14 (-64%) |
| 5 | DI7|021 | 7 | 3 | -8 (-53%) |
| 6 | Eimur | 4 | 0 | +4 (no kills the previous week) |
| 7 | J51|221 | 2 | 2 | -4 (-67%) |
| 8 | B1O|N11 | 1 | 1 | -7 (-88%) |
| 9 | GES|V11 | 1 | 1 | -21 (-95%) |
| 10 | PAT|321 | 1 | 0 | -13 (-93%) |
Highlights the top 5 recorded kill systems from this report week.
Leaderboards
Sylph climbed from 2nd to take the top spot with 246 kills, more than half of the 415 recorded this week. Trax Darkstorm, the previous week's leader, dropped to second with 61, and Social Assassin held third with 44. Smokanabis and Ion entered at fourth and fifth, on 23 and 19 kills. Below them the counts are small: NooMoahk, Leon and Hoschi were tied on 3 kills each. 3 of this week's top 10 players were also ranked the previous week.
- Ship kills
- Structure kills
- 1 1 up SylphThe Ancients [ANCT] 246
- 2 1 down Trax DarkstormAlgorithmic Warfare [AWAR] 61
- 3 Held Social AssassinThe Agency [Agent] 44
- 4 New SmokanabisTamkar [TMKR] 23
- 5 New IonUmbra Engineering [UE] 19
- 6 New NooMoahkReapers [REAP] 3
- 7 New LeonClonebank 86 [CO86] 3
- 8 New HoschiSubmarines Inc [SBM] 3
- 9 New Max DoniganAlgorithmic Warfare [AWAR] 2
- 10 New BigginsClonebank 86 [CO86] 2
Show the table (10 rows)
| Rank | Player | Tribe | Recorded kills | Since last week |
|---|---|---|---|---|
| 1 | Sylph | The Ancients | 246 | Up 1 (was 2nd) |
| 2 | Trax Darkstorm | Algorithmic Warfare | 61 | Down 1 (was 1st) |
| 3 | Social Assassin | The Agency | 44 | Held |
| 4 | Smokanabis | Tamkar | 23 | New entry |
| 5 | Ion | Umbra Engineering | 19 | New entry |
| 6 | NooMoahk | Reapers | 3 | New entry |
| 7 | Leon | Clonebank 86 | 3 | New entry |
| 8 | Hoschi | Submarines Inc | 3 | New entry |
| 9 | Max Donigan | Algorithmic Warfare | 2 | New entry |
| 10 | Biggins | Clonebank 86 | 2 | New entry |
The Ancients climbed from 2nd to take the top tribe spot with 246 kills. Algorithmic Warfare slipped from 1st to second with 63, and The Agency held third. Tamkar and Umbra Engineering were new to the leaderboard at fourth and fifth, while Clonebank 86 fell from 4th to sixth, with 9 kills spread across 6 killers. 6 of the top 10 tribes were also ranked the previous week. Tribe grouping is subject to the tribe membership note below.
- Ship kills
- Structure kills
- 1 1 up The Ancients[ANCT] 1 active killer 246
- 2 1 down Algorithmic Warfare[AWAR] 2 active killers 63
- 3 Held The Agency[Agent] 1 active killer 44
- 4 New Tamkar[TMKR] 1 active killer 23
- 5 New Umbra Engineering[UE] 2 active killers 20
- 6 2 down Clonebank 86[CO86] 6 active killers 9
- 7 New Reapers[REAP] 2 active killers 4
- 8 1 up Submarines Inc[SBM] 1 active killer 3
- 9 3 down The Saints[SAINT] 1 active killer 1
- 10 New Clan Auralis[CAFR] 1 active killer 1
Show the table (10 rows)
| Rank | Tribe | Recorded kills | Active killers | Since last week |
|---|---|---|---|---|
| 1 | The Ancients | 246 | 1 | Up 1 (was 2nd) |
| 2 | Algorithmic Warfare | 63 | 2 | Down 1 (was 1st) |
| 3 | The Agency | 44 | 1 | Held |
| 4 | Tamkar | 23 | 1 | New entry |
| 5 | Umbra Engineering | 20 | 2 | New entry |
| 6 | Clonebank 86 | 9 | 6 | Down 2 (was 4th) |
| 7 | Reapers | 4 | 2 | New entry |
| 8 | Submarines Inc | 3 | 1 | Up 1 (was 9th) |
| 9 | The Saints | 1 | 1 | Down 3 (was 6th) |
| 10 | Clan Auralis | 1 | 1 | New entry |
Infrastructure
EF-Map was tracking 19,090 structures by the time this issue was built, with 7,388 online at the report boundary, +373 (+5.3%) on the previous boundary. Structure status changes totaled 9,240 in the window (+4.6%): more structures came online (+2.9%), more went offline (+7.3%), and unanchored or destroyed structures held level (+0.6%).
- This week
- Previous week
Show the table (3 rows)
| Status change type | Count | Change from previous week |
|---|---|---|
| Came online | 4,644 | +131 (+2.9%) |
| Went offline | 3,923 | +268 (+7.3%) |
| Unanchored or destroyed | 673 | +4 (+0.6%) |
Smart Gate building picked up. Create, link, and unlink events totaled 198 in this window, +50 (+34%) on the previous week: 121 gates created, 62 links made and 15 links removed, with 510 active Smart Gate links tracked by EF-Map when this issue was built.
- This week
- Previous week
510 active Smart Gate links tracked by EF-Map when this issue was built
Activity
Activity Tracker recorded 65,240 player-triggered on-chain events in this window (+5.9% on the previous week), involving 372 unique players (+34%) and 36 unique tribes. Item activity made up most of it, with 29,354 items minted (-0.2%) and 16,611 items burned (+23%). Recorded jumps held steady at 6,144 (+2.2%), and item deposits and withdrawals rose (+10%).
Table view
| Day | Activity events | Players with events | Busiest hour (UTC) |
|---|---|---|---|
| Friday 6 November | 8,138 | 110 | 00:00 (621) |
| Saturday 7 November | 9,442 | 124 | 23:00 (709) |
| Sunday 8 November | 10,476 | 141 | 16:00 (1,042) |
| Monday 9 November | 6,628 | 121 | 16:00 (652) |
| Tuesday 10 November | 7,230 | 242 | 19:00 (680) |
| Wednesday 11 November | 9,550 | 182 | 20:00 (881) |
| Thursday 12 November | 13,776 | 188 | 22:00 (1,514) |
The busiest UTC day for recorded events was Thursday 12 November, the last day of the window, with 13,776 on the day. The most players recorded events on Tuesday 10 November (242 on the day), more than double the week's low of 110 on Friday 6 November. Across the week the busiest hour of the day was 22:00 to 23:00 UTC and the quietest was 07:00 to 08:00 UTC.
The EVE Frontier tutorial ends with building a Network Node, so the on-chain activity in this report mostly comes from pilots who have finished it, and Network Node creations are a rough signal of pilots getting through. This week there were 385 Network Node creations, down on the previous week (-21), alongside 1,397 assembly creations, 249 Turret creations and 116 Storage Unit creations. Players who are still in the tutorial, or just trying the game out, do not show up in these numbers yet.
- This week
- Previous week
Recorded on-chain actions from the approved player-instigated event list, not online user counts.
Show the table (12 rows)
| Event type | Category | What it represents | Count | Change from previous week |
|---|---|---|---|---|
| Items minted | Inventory and item activity | Items minted through recorded on-chain activity. | 29,354 | -68 (-0.2%) |
| Items burned | Inventory and item activity | Items burned through recorded on-chain activity. | 16,611 | +3,081 (+23%) |
| Jumps | Travel and movement | A recorded player jump. | 6,144 | +135 (+2.2%) |
| Structures brought online | Structure lifecycle | Structures brought online. | 4,316 | +123 (+2.9%) |
| Structure anchors | Structure lifecycle | Structure anchoring actions. | 2,268 | +85 (+3.9%) |
| Item deposits | Inventory and item activity | Inventory items deposited into a tracked structure. | 1,450 | +134 (+10%) |
| Item withdrawals | Inventory and item activity | Inventory items withdrawn from a tracked structure. | 1,450 | +134 (+10%) |
| Assembly creations | Assembly creation | Smart Assembly creation actions. | 1,397 | +9 (+0.6%) |
| Fuel burn starts | Fuel activity | Fuel burn start events. | 1,346 | -67 (-4.7%) |
| Network Node creations | Assembly creation | Network Node creation actions. | 385 | -21 (-5.2%) |
| Turret creations | Assembly creation | Turret creation actions. | 249 | +66 (+36%) |
| Storage Unit creations | Assembly creation | Storage Unit creation actions. | 116 | +4 (+3.6%) |
The cycle so far
Each full week of this cycle is plotted against the same point of the previous cycle, using the numbers each issue shows, with kill counts recounted as late killmails arrive. The counts above compare with the previous week; these panels show where that week sits in the run of a whole cycle.
- Cycle 7
- Cycle 6
Full seven-day issues; shorter opening and closing windows are left out. Earlier weeks are as their issues show them, with kills recounted as late killmails arrive; the previous week uses the recount made for this issue.
Table view
| Week ending | Cycle | Day of cycle | Recorded kills | Active players | Online structures | Network Nodes |
|---|---|---|---|---|---|---|
| 2026-10-09 | Cycle 7 | 10 | 1,232 | 370 | 2,296 | 759 |
| 2026-10-16 | Cycle 7 | 17 | 530 | 378 | 3,783 | 707 |
| 2026-10-23 | Cycle 7 | 24 | 727 | 401 | 5,302 | 706 |
| 2026-10-30 | Cycle 7 | 31 | 689 | 356 | 6,169 | 550 |
| 2026-11-06 | Cycle 7 | 38 | 280 | 277 | 7,015 | 406 |
| 2026-11-13 | Cycle 7 | 45 | 415 | 372 | 7,388 | 385 |
| 2026-07-02 | Cycle 6 | 7 | 869 | 667 | 2,088 | 1,056 |
| 2026-07-09 | Cycle 6 | 14 | 297 | 537 | 3,062 | 501 |
| 2026-07-16 | Cycle 6 | 21 | 762 | 602 | 3,725 | 701 |
| 2026-07-23 | Cycle 6 | 28 | 370 | 556 | 4,021 | 611 |
| 2026-07-30 | Cycle 6 | 35 | 474 | 459 | 4,172 | 462 |
| 2026-08-06 | Cycle 6 | 42 | 512 | 401 | 4,264 | 404 |
| 2026-08-13 | Cycle 6 | 49 | 347 | 358 | 4,157 | 293 |
| 2026-08-20 | Cycle 6 | 56 | 437 | 366 | 4,297 | 311 |
| 2026-08-27 | Cycle 6 | 63 | 457 | 359 | 4,265 | 260 |
| 2026-09-03 | Cycle 6 | 70 | 474 | 308 | 4,289 | 220 |
| 2026-09-10 | Cycle 6 | 77 | 148 | 261 | 4,075 | 206 |
| 2026-09-17 | Cycle 6 | 84 | 249 | 264 | 3,924 | 135 |
| 2026-09-24 | Cycle 6 | 91 | 562 | 306 | 4,100 | 228 |
Community links
Third-party/community links only. EF-Map does not summarize these links or treat them as report facts.
- 0.7.6.4: Old build materials now convert in batches of up to 1,000 runs per job, and Reinforced Alloys yield far more Structural Plate.EVE Frontier · 12 November 2026
- CORTAO: Fenris open-sources a new ambient occlusion technique through Carbon: no baking needed, and tested in the Frontier.EVE Frontier · 12 November 2026
- 0.7.6.0: Digital Chemistry lands: schemas replace blueprints and material properties decide crafted stats; old blueprints no longer run.EVE Frontier · 10 November 2026
- Digital Chemistry: Materials now carry traits like density; schemata ask for traits, not set ingredients, and Carbon Weave is no longer made.EVE Frontier · 10 November 2026
- Patch in Play: Echoes from the Front live-tests the mid-cycle patch: Digital Chemistry, new modules, and flight and mining changes.Echoes from the Front · 11 November 2026