Opening days in numbers
This issue covers the opening days of Cycle 7, from the cycle start on 29 September 2026 to midnight UTC on 2 October 2026. That is three days rather than a full cycle week, so there is no previous-week comparison. Instead, every change in this issue is measured against the same three opening days of Cycle 6 (25 June 2026 to 28 June 2026 UTC). Both windows start at midnight UTC on launch day, and both cycles came online in the hours around midday UTC on that day, so the two line up closely. The window recorded 11,902 player-triggered on-chain events from 179 unique active players, and 707 kills.
| Metric | Cycle 7 | Cycle 6, same days | Change |
|---|---|---|---|
| Unique active players | 179 | 423 | -244 (-58%) |
| Player-triggered activity events | 11,902 | 14,323 | -2,421 (-17%) |
| Network Node creations | 289 | 559 | -270 (-48%) |
| Unique active tribes | 18 | 24 | -6 (-25%) |
| Items minted | 5,168 | 5,217 | -49 (-0.9%) |
| Structure status changes | 2,200 | 2,829 | -629 (-22%) |
| Recorded kills | 707 | 681 | +26 (+3.8%) |
| Unique killers | 146 | 112 | +34 (+30%) |
| Structure kills | 180 | 0 | +180 |
| Systems with recorded kills | 11 | 19 | -8 (-42%) |
The clearest difference is how many pilots have reached on-chain play. Unique active players came in at 179 against 423 in the same days of Cycle 6 (-58%), and Network Node creations at 289 against 559 (-48%). Item activity held close to its earlier level, with 5,168 items minted against 5,217, so the pilots who are on chain are getting through a similar amount of work. Combat went the other way: recorded kills were up from 681 to 707, from more unique killers, packed into fewer systems.
Who shows up on chain
The EVE Frontier tutorial ends with building a Network Node, so the on-chain activity in this report mostly comes from pilots who have finished it. Players who are still working through the tutorial, or who are just trying the game out, do not show up in these numbers yet. That makes Network Node creations a rough signal of pilots completing the tutorial: 289 in these opening days, against 559 in the same days of Cycle 6. The issue covering the full opening cycle week of Cycle 7 will show how quickly that number grows as more pilots get through.
Conflict
The killboard recorded 707 kills in this window, against 681 in the same days of Cycle 6, with 146 unique killers and 482 unique victims. Structure kills accounted for 180 of the recorded kills; the same days of Cycle 6 recorded none. Kills were spread across 11 systems, which are not named in this issue under Fog of War.
Recorded killboard leaders were NooMoahk, Social Assassin, and Anderson117. Tribe-level grouping places the leading recorded-kill rows with Clonebank 86, Reapers, and The Ancients, subject to the tribe membership note below.
| Rank | Player | Tribe | Recorded kills | Unique victims |
|---|---|---|---|---|
| 1 | NooMoahk | Reapers | 120 | 74 |
| 2 | Social Assassin | The Agency | 41 | 35 |
| 3 | Anderson117 | The Ancients | 29 | 22 |
| 4 | Brettius Maximus | The Ancients | 21 | 17 |
| 5 | Wallyx | Reapers | 19 | 13 |
| Rank | Tribe | Recorded kills | Active killers | Structure kills |
|---|---|---|---|---|
| 1 | Clonebank 86 | 288 | 92 | 28 |
| 2 | Reapers | 155 | 7 | 74 |
| 3 | The Ancients | 83 | 6 | 41 |
| 4 | The Agency | 77 | 6 | 25 |
| 5 | NEXUS BLOOD | 19 | 3 | 1 |
Infrastructure
EF-Map had indexed 1,125 structures by the time this issue was built, with 660 online at the report boundary. Structure status changes totaled 2,200 in the window, against 2,829 in the same days of Cycle 6. These cover structures coming online, going offline, and being unanchored or destroyed.
| Status change type | Cycle 7 | Cycle 6, same days | Change |
|---|---|---|---|
| Came online | 1,344 | 1,828 | -484 (-26%) |
| Went offline | 672 | 748 | -76 (-10%) |
| Unanchored or destroyed | 184 | 253 | -69 (-27%) |
Smart Gate create, link, and unlink events totaled 0 in this window, matching the 0 recorded in the same days of Cycle 6.
Activity
Activity Tracker recorded 11,902 player-triggered on-chain events in this window, involving 179 unique players and 18 unique tribes. The most-recorded event types are below, with the same days of Cycle 6 alongside.
| Event type | Category | Cycle 7 | Cycle 6, same days | Change |
|---|---|---|---|---|
| Items minted | Inventory and item activity | 5,168 | 5,217 | -49 (-0.9%) |
| Items burned | Inventory and item activity | 2,375 | 2,509 | -134 (-5.3%) |
| Structures brought online | Structure lifecycle | 1,377 | 1,980 | -603 (-30%) |
| Structure anchors | Structure lifecycle | 1,071 | 1,828 | -757 (-41%) |
| Assembly creations | Assembly creation | 683 | 1,136 | -453 (-40%) |
| Fuel burn starts | Fuel activity | 560 | 900 | -340 (-38%) |
| Network Node creations | Assembly creation | 289 | 559 | -270 (-48%) |
| Item deposits | Inventory and item activity | 123 | 0 | Not comparable |
| Item withdrawals | Inventory and item activity | 123 | 0 | Not comparable |
| Storage Unit creations | Assembly creation | 56 | 133 | -77 (-58%) |
| Turret creations | Assembly creation | 39 | 0 | Not comparable |
| Fuel withdrawals | Fuel activity | 29 | 60 | -31 (-52%) |
Community links
Third-party/community links only. EF-Map does not summarize these links or treat them as report facts.
- State of the Frontier — this week's field report is outState of the Frontier · 30 September 2026
- EVE Frontier Feedbackr/EVEFrontier · 1 October 2026
- cycle 7 new ore namesr/EVEFrontier · 1 October 2026
- Can't launch the gamer/EVEFrontier · 1 October 2026
- Thank You for great game! I know it's hard. Keep it up! But please, keep in mind: hard ≠ inconvenientr/EVEFrontier · 1 October 2026