State of the Frontier · Issue 2026-11-06

Week ending 6 November 2026

EF-Map field report on the fifth full week of the new EVE Frontier cycle: a quieter week, with kills down sharply and most other counts down too, while structures online kept climbing.

30 October 2026 to 6 November 2026 UTCCycle-week UTC windowSystem names from the EF-Map community map

Arrows show the change vs previous week.

Recorded kills
278
down 60% was 687
Active players
277
down 22% was 356
Activity events
61,597
down 25% was 81,896
Online structures
6,827
up 7.1% was 6,376
Systems with kills
24
down 20%
Status changes
8,837
down 22%
Smart Gate events
148
down 39%
Active tribes
36
up 2.9%
Top killer
Trax Darkstorm
127 recorded kills
Top tribe
Algorithmic Warfare
128 recorded kills

Week in numbers

A quieter week on the frontier: kills fell sharply and most other counts dropped too, while the count of structures online kept climbing. The killboard recorded 278 kills, down from 687 the previous week (-60%). Activity Tracker recorded 61,597 player-triggered on-chain events (-25%) from 277 unique active players, and 6,827 structures were online at the report boundary, +451 on the previous boundary. This issue covers 30 October 2026 to 6 November 2026 UTC and compares each count with the previous week.

Show the table (10 rows)
MetricValueChange from previous week
Recorded kills278-409 (-60%)
Systems with recorded kills24-6 (-20%)
Online structures at the report boundary6,827+451 (+7.1%)
Structure status changes8,837-2,554 (-22%)
Smart Gate create/link/unlink events148-95 (-39%)
Player-triggered activity events61,597-20,299 (-25%)
Unique active players277-79 (-22%)
Unique active tribes36+1 (+2.9%)
Top recorded killerTrax Darkstorm
Top recorded tribeAlgorithmic Warfare

Conflict

The killboard recorded 278 kills in this window, down from 687 the previous week, with 20 unique killers and 180 unique victims. Structure kills accounted for 140 of them. The previous week's count is its recount, which includes killmails indexed after that issue went out; this week's count will be recounted the same way. Fighting was steady rather than spiky: the busiest UTC day was Wednesday 4 November, with 53 kills, and the quietest was Tuesday 3 November, with 30.

Recorded kills by UTC dayEach day of the report week beside the same weekday of the previous week
  • Ship kills
  • Structure kills
  • Same weekday, previous week
05010015020037Fri 30 Oct50Sat 31 Oct36Sun 1 Nov35Mon 2 Nov30Tue 3 Nov53Wed 4 Nov37Thu 5 Nov

Kill counts for the most recent days can still rise as late killmails are indexed.

Table view
Recorded kills per UTC day
DayRecorded killsShip killsStructure killsSame weekday, previous week
Friday 30 October37142327
Saturday 31 October501535198
Sunday 1 November361422125
Monday 2 November351619169
Tuesday 3 November30121884
Wednesday 4 November5344939
Thursday 5 November37231445

Kills were recorded in 24 systems (-6 on the previous week). G48|L11 saw the most, with 54 recorded kills (-80% on the previous week), ahead of G.J7B.S31 (+6.1%) and ULV|L11 (-42%), on 35 each. BNL|321 fell to 22 (-85%). System names come from the EF-Map community map, where players chart the systems they find.

Where the kills happened278 recorded kills across 24 charted systems. Ring area shows kills; lines are gate links players have reported
G.J7B.S3135BNL|32122GES|V1122HSR|S1119PAT|32114G48|L1154ULV|L1135All charted systemsKills50102

Every system with a recorded kill this week has been charted by the community. Positions and names come from the EF-Map community map.

Table view
Recorded kills by charted system
SystemNameRecorded killsStructure kills
G48|L11Confirmed549
G.J7B.S31Confirmed354
ULV|L11Confirmed3531
BNL|321Confirmed228
GES|V11Confirmed2212
HSR|S11Reported1916
DI7|021Confirmed1412
PAT|321Reported145
Y78|V11Confirmed1010
B1O|N11Confirmed88
F5K|221Reported88
J51|221Confirmed63
J67|221Reported65
T.22G.4D1Confirmed60
H31|K11Confirmed53
O.CKR.JQ1Reported22
D.XVB.M81Confirmed20
BNA|V11Confirmed22
MO2|O11Confirmed20
S.Y0H.M61Confirmed21
M.H3L.FN1Reported11
B0L|V11Confirmed10
H0L|121Confirmed10
T.FSG.FB1Confirmed10
Show the table (10 rows)
RankSystemRecorded killsStructure killsChange from previous week
1G48|L11549-216 (-80%)
2G.J7B.S31354+2 (+6.1%)
3ULV|L113531-25 (-42%)
4BNL|321228-121 (-85%)
5GES|V112212-1 (-4.3%)
6HSR|S111916+19 (no kills the previous week)
7DI7|0211412-6 (-30%)
8PAT|321145-8 (-36%)
9Y78|V111010+10 (no kills the previous week)
10B1O|N1188+8 (no kills the previous week)
View top kill hotspots on map

Highlights the top 5 recorded kill systems from this report week.

Leaderboards

Trax Darkstorm held the top spot with 127 kills, close to half of the 278 recorded this week. Sylph, a new entry, came in second with 66. Social Assassin held third and Khan held fourth, while Onatac climbed from 7th to fifth. Leon entered at sixth with 7 kills, with Petralia, Infinion and Jadrek tied just behind on 4 kills each. 5 of this week's top 10 players were also ranked the previous week.

Top recorded killersRecorded kills in the report week. Badges show movement since the issue covering 23 October 2026 to 30 October 2026 UTC
  • Ship kills
  • Structure kills
  1. 1 Held Trax DarkstormAlgorithmic Warfare [AWAR] 127
  2. 2 New SylphThe Ancients [ANCT] 66
  3. 3 Held Social AssassinThe Agency [Agent] 28
  4. 4 Held KhanClonebank 86 [CO86] 15
  5. 5 2 up OnatacThe Ancients [ANCT] 10
  6. 6 New LeonClonebank 86 [CO86] 7
  7. 7 1 up PetraliaEidolon Protocol [EIDLN] 4
  8. 8 New InfinionThe Ancients [ANCT] 4
  9. 9 New JadrekThe Ancients [ANCT] 4
  10. 10 New newerClonebank 86 [CO86] 2
Show the table (10 rows)
RankPlayerTribeRecorded killsSince last week
1Trax DarkstormAlgorithmic Warfare127Held
2SylphThe Ancients66New entry
3Social AssassinThe Agency28Held
4KhanClonebank 8615Held
5OnatacThe Ancients10Up 2 (was 7th)
6LeonClonebank 867New entry
7PetraliaEidolon Protocol4Up 1 (was 8th)
8InfinionThe Ancients4New entry
9JadrekThe Ancients4New entry
10newerClonebank 862New entry

Algorithmic Warfare held the top tribe spot with 128 kills from 2 active killers, 127 of them by Trax Darkstorm. The Ancients climbed from 4th to second with 84 kills from 4 killers, Clonebank 86 held third, and The Agency fell from 2nd to fourth. Just 8 tribes recorded a kill this week, and 6 of them were also ranked the previous week. Tribe grouping is subject to the tribe membership note below.

Top tribes by recorded killsKills credited to tribe members in the report week. Badges show movement since the issue covering 23 October 2026 to 30 October 2026 UTC
  • Ship kills
  • Structure kills
  1. 1 Held Algorithmic Warfare[AWAR] 2 active killers 128
  2. 2 2 up The Ancients[ANCT] 4 active killers 84
  3. 3 Held Clonebank 86[CO86] 8 active killers 29
  4. 4 2 down The Agency[Agent] 1 active killer 28
  5. 5 1 up Eidolon Protocol[EIDLN] 1 active killer 4
  6. 6 1 up The Saints[SAINT] 2 active killers 3
  7. 7 New Lagrange Social[LAGR] 1 active killer 1
  8. 8 New Submarines Inc[SBM] 1 active killer 1
Show the table (8 rows)
RankTribeRecorded killsActive killersSince last week
1Algorithmic Warfare1282Held
2The Ancients844Up 2 (was 4th)
3Clonebank 86298Held
4The Agency281Down 2 (was 2nd)
5Eidolon Protocol41Up 1 (was 6th)
6The Saints32Up 1 (was 7th)
7Lagrange Social11New entry
8Submarines Inc11New entry

Infrastructure

EF-Map was tracking 16,650 structures by the time this issue was built, with 6,827 online at the report boundary, +451 (+7.1%) on the previous boundary. Structure status changes totaled 8,837 in the window (-22%): fewer structures came online (-22%), fewer went offline (-24%) and fewer were unanchored or destroyed (-15%).

Structures this weekStructures online at the week boundary, and status changes during the week, against the previous week
  • This week
  • Previous week
Online at the boundary
Online at the report boundary 6,827 6,376 +451 (+7.1%)
Status changes in the week
Came online 4,513 5,774 -1,261 (-22%)
Went offline 3,655 4,831 -1,176 (-24%)
Unanchored or destroyed 669 786 -117 (-15%)
Show the table (3 rows)
Status change typeCountChange from previous week
Came online4,513-1,261 (-22%)
Went offline3,655-1,176 (-24%)
Unanchored or destroyed669-117 (-15%)

Smart Gate building slowed. Create, link, and unlink events totaled 148 in this window, -95 (-39%) on the previous week: 94 gates created, 47 links made and 7 links removed, with 395 active Smart Gate links tracked by EF-Map when this issue was built.

Smart Gate network changesCreate, link and unlink events. These are network changes, not travel traffic
  • This week
  • Previous week
Gates created 94 118 -24 (-20%)
Links made 47 79 -32 (-41%)
Links removed 7 46 -39 (-85%)

395 active Smart Gate links tracked by EF-Map when this issue was built

Activity

Activity Tracker recorded 61,597 player-triggered on-chain events in this window (-25% on the previous week), involving 277 unique players and 36 unique tribes. Item activity made up most of it, with 29,422 items minted (-23%) and 13,530 items burned (-27%). Recorded jumps eased to 6,009 (-12%), and item deposits and withdrawals fell (-56%).

When the Frontier was busyRecorded player-triggered activity events per hour, UTC. Brighter cells mean more events
Fri 30 Oct10kSat 31 Oct11kSun 1 Nov9.5kMon 2 Nov8kTue 3 Nov9.1kWed 4 Nov7kThu 5 Nov6.9k00:0003:0006:0009:0012:0015:0018:0021:00Events per day
Table view
Recorded activity events and active players per UTC day
DayActivity eventsPlayers with eventsBusiest hour (UTC)
Friday 30 October10,06314814:00 (907)
Saturday 31 October11,00215616:00 (1,010)
Sunday 1 November9,46815414:00 (635)
Monday 2 November7,99914001:00 (572)
Tuesday 3 November9,11914121:00 (824)
Wednesday 4 November7,02612900:00 (500)
Thursday 5 November6,92012222:00 (649)

The busiest UTC day for recorded events was Saturday 31 October, with 11,002 on the day, and the most players recorded events on Saturday 31 October (156 on the day). Activity tapered off later in the week, to 6,920 events from 122 players on Thursday 5 November. Across the week the busiest hour of the day was 21:00 to 22:00 UTC and the quietest was 08:00 to 09:00 UTC.

The EVE Frontier tutorial ends with building a Network Node, so the on-chain activity in this report mostly comes from pilots who have finished it, and Network Node creations are a rough signal of pilots getting through. This week there were 406 Network Node creations, down on the previous week (-144), alongside 1,388 assembly creations, 183 Turret creations and 112 Storage Unit creations. Players who are still in the tutorial, or just trying the game out, do not show up in these numbers yet.

Every recorded event typeMost-recorded first, this week against the previous week
  • This week
  • Previous week
Items mintedInventory and item activity 29,422 -23%
Items burnedInventory and item activity 13,530 -27%
JumpsTravel and movement 6,009 -12%
Structures brought onlineStructure lifecycle 4,193 -23%
Structure anchorsStructure lifecycle 2,183 -20%
Fuel burn startsFuel activity 1,413 -6.5%
Assembly creationsAssembly creation 1,388 -13%
Item depositsInventory and item activity 1,316 -56%
Item withdrawalsInventory and item activity 1,316 -56%
Network Node creationsAssembly creation 406 -26%
Turret creationsAssembly creation 183 -33%
Storage Unit creationsAssembly creation 112 -40%
Fuel withdrawalsFuel activity 63 -38%
Gate linksGate infrastructure 47 -41%
Location revealsStructure lifecycle 8 -53%
Ownership transfersOwnership changes 8 +100%

Recorded on-chain actions from the approved player-instigated event list, not online user counts.

Show the table (12 rows)
Event typeCategoryWhat it representsCountChange from previous week
Items mintedInventory and item activityItems minted through recorded on-chain activity.29,422-8,668 (-23%)
Items burnedInventory and item activityItems burned through recorded on-chain activity.13,530-5,028 (-27%)
JumpsTravel and movementA recorded player jump.6,009-801 (-12%)
Structures brought onlineStructure lifecycleStructures brought online.4,193-1,280 (-23%)
Structure anchorsStructure lifecycleStructure anchoring actions.2,183-543 (-20%)
Fuel burn startsFuel activityFuel burn start events.1,413-98 (-6.5%)
Assembly creationsAssembly creationSmart Assembly creation actions.1,388-210 (-13%)
Item depositsInventory and item activityInventory items deposited into a tracked structure.1,316-1,643 (-56%)
Item withdrawalsInventory and item activityInventory items withdrawn from a tracked structure.1,316-1,643 (-56%)
Network Node creationsAssembly creationNetwork Node creation actions.406-144 (-26%)
Turret creationsAssembly creationTurret creation actions.183-91 (-33%)
Storage Unit creationsAssembly creationStorage Unit creation actions.112-74 (-40%)

The cycle so far

Each full week of this cycle is plotted against the same point of the previous cycle, using the numbers each issue shows, with kill counts recounted as late killmails arrive. The counts above compare with the previous week; these panels show where that week sits in the run of a whole cycle.

Cycle 7 so far, against Cycle 6Weekly totals from each issue, placed at the day of the cycle each week ended
  • Cycle 7
  • Cycle 6
Recorded kills per week
05001k1.5kStartDay 14Day 28Day 42Day 56Day 70Day 84Day 98278
Players with recorded activity
0200400600800StartDay 14Day 28Day 42Day 56Day 70Day 84Day 98277
Online structures at the boundary
02k4k6k8kStartDay 14Day 28Day 42Day 56Day 70Day 84Day 986,827
Network Node creations
05001k1.5kStartDay 14Day 28Day 42Day 56Day 70Day 84Day 98406

Full seven-day issues; shorter opening and closing windows are left out. Earlier weeks are as their issues show them, with kills recounted as late killmails arrive; the previous week uses the recount made for this issue.

Table view
Weekly values, Cycle 7 and Cycle 6 (full seven-day issues)
Week endingCycleDay of cycleRecorded killsActive playersOnline structuresNetwork Nodes
2026-10-09Cycle 7101,2323702,296759
2026-10-16Cycle 7175293783,783707
2026-10-23Cycle 7247274015,302706
2026-10-30Cycle 7316873566,376550
2026-11-06Cycle 7382782776,827406
2026-07-02Cycle 678696672,0881,056
2026-07-09Cycle 6142975373,062501
2026-07-16Cycle 6217626023,725701
2026-07-23Cycle 6283705564,021611
2026-07-30Cycle 6354744594,172462
2026-08-06Cycle 6425124014,264404
2026-08-13Cycle 6493473584,157293
2026-08-20Cycle 6564373664,297311
2026-08-27Cycle 6634573594,265260
2026-09-03Cycle 6704743084,289220
2026-09-10Cycle 6771482614,075206
2026-09-17Cycle 6842492643,924135
2026-09-24Cycle 6915623064,100228

Data note

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State of the Frontier covers EVE Frontier universe activity recorded by EF-Map. It does not include EF-Map product usage analytics.