Week in numbers
A quieter week on the frontier: kills fell sharply and most other counts dropped too, while the count of structures online kept climbing. The killboard recorded 278 kills, down from 687 the previous week (-60%). Activity Tracker recorded 61,597 player-triggered on-chain events (-25%) from 277 unique active players, and 6,827 structures were online at the report boundary, +451 on the previous boundary. This issue covers 30 October 2026 to 6 November 2026 UTC and compares each count with the previous week.
Show the table (10 rows)
| Metric | Value | Change from previous week |
|---|---|---|
| Recorded kills | 278 | -409 (-60%) |
| Systems with recorded kills | 24 | -6 (-20%) |
| Online structures at the report boundary | 6,827 | +451 (+7.1%) |
| Structure status changes | 8,837 | -2,554 (-22%) |
| Smart Gate create/link/unlink events | 148 | -95 (-39%) |
| Player-triggered activity events | 61,597 | -20,299 (-25%) |
| Unique active players | 277 | -79 (-22%) |
| Unique active tribes | 36 | +1 (+2.9%) |
| Top recorded killer | Trax Darkstorm | |
| Top recorded tribe | Algorithmic Warfare |
Conflict
The killboard recorded 278 kills in this window, down from 687 the previous week, with 20 unique killers and 180 unique victims. Structure kills accounted for 140 of them. The previous week's count is its recount, which includes killmails indexed after that issue went out; this week's count will be recounted the same way. Fighting was steady rather than spiky: the busiest UTC day was Wednesday 4 November, with 53 kills, and the quietest was Tuesday 3 November, with 30.
- Ship kills
- Structure kills
- Same weekday, previous week
Kill counts for the most recent days can still rise as late killmails are indexed.
Table view
| Day | Recorded kills | Ship kills | Structure kills | Same weekday, previous week |
|---|---|---|---|---|
| Friday 30 October | 37 | 14 | 23 | 27 |
| Saturday 31 October | 50 | 15 | 35 | 198 |
| Sunday 1 November | 36 | 14 | 22 | 125 |
| Monday 2 November | 35 | 16 | 19 | 169 |
| Tuesday 3 November | 30 | 12 | 18 | 84 |
| Wednesday 4 November | 53 | 44 | 9 | 39 |
| Thursday 5 November | 37 | 23 | 14 | 45 |
Kills were recorded in 24 systems (-6 on the previous week). G48|L11 saw the most, with 54 recorded kills (-80% on the previous week), ahead of G.J7B.S31 (+6.1%) and ULV|L11 (-42%), on 35 each. BNL|321 fell to 22 (-85%). System names come from the EF-Map community map, where players chart the systems they find.
Every system with a recorded kill this week has been charted by the community. Positions and names come from the EF-Map community map.
Table view
| System | Name | Recorded kills | Structure kills |
|---|---|---|---|
| G48|L11 | Confirmed | 54 | 9 |
| G.J7B.S31 | Confirmed | 35 | 4 |
| ULV|L11 | Confirmed | 35 | 31 |
| BNL|321 | Confirmed | 22 | 8 |
| GES|V11 | Confirmed | 22 | 12 |
| HSR|S11 | Reported | 19 | 16 |
| DI7|021 | Confirmed | 14 | 12 |
| PAT|321 | Reported | 14 | 5 |
| Y78|V11 | Confirmed | 10 | 10 |
| B1O|N11 | Confirmed | 8 | 8 |
| F5K|221 | Reported | 8 | 8 |
| J51|221 | Confirmed | 6 | 3 |
| J67|221 | Reported | 6 | 5 |
| T.22G.4D1 | Confirmed | 6 | 0 |
| H31|K11 | Confirmed | 5 | 3 |
| O.CKR.JQ1 | Reported | 2 | 2 |
| D.XVB.M81 | Confirmed | 2 | 0 |
| BNA|V11 | Confirmed | 2 | 2 |
| MO2|O11 | Confirmed | 2 | 0 |
| S.Y0H.M61 | Confirmed | 2 | 1 |
| M.H3L.FN1 | Reported | 1 | 1 |
| B0L|V11 | Confirmed | 1 | 0 |
| H0L|121 | Confirmed | 1 | 0 |
| T.FSG.FB1 | Confirmed | 1 | 0 |
Show the table (10 rows)
| Rank | System | Recorded kills | Structure kills | Change from previous week |
|---|---|---|---|---|
| 1 | G48|L11 | 54 | 9 | -216 (-80%) |
| 2 | G.J7B.S31 | 35 | 4 | +2 (+6.1%) |
| 3 | ULV|L11 | 35 | 31 | -25 (-42%) |
| 4 | BNL|321 | 22 | 8 | -121 (-85%) |
| 5 | GES|V11 | 22 | 12 | -1 (-4.3%) |
| 6 | HSR|S11 | 19 | 16 | +19 (no kills the previous week) |
| 7 | DI7|021 | 14 | 12 | -6 (-30%) |
| 8 | PAT|321 | 14 | 5 | -8 (-36%) |
| 9 | Y78|V11 | 10 | 10 | +10 (no kills the previous week) |
| 10 | B1O|N11 | 8 | 8 | +8 (no kills the previous week) |
Highlights the top 5 recorded kill systems from this report week.
Leaderboards
Trax Darkstorm held the top spot with 127 kills, close to half of the 278 recorded this week. Sylph, a new entry, came in second with 66. Social Assassin held third and Khan held fourth, while Onatac climbed from 7th to fifth. Leon entered at sixth with 7 kills, with Petralia, Infinion and Jadrek tied just behind on 4 kills each. 5 of this week's top 10 players were also ranked the previous week.
- Ship kills
- Structure kills
- 1 Held Trax DarkstormAlgorithmic Warfare [AWAR] 127
- 2 New SylphThe Ancients [ANCT] 66
- 3 Held Social AssassinThe Agency [Agent] 28
- 4 Held KhanClonebank 86 [CO86] 15
- 5 2 up OnatacThe Ancients [ANCT] 10
- 6 New LeonClonebank 86 [CO86] 7
- 7 1 up PetraliaEidolon Protocol [EIDLN] 4
- 8 New InfinionThe Ancients [ANCT] 4
- 9 New JadrekThe Ancients [ANCT] 4
- 10 New newerClonebank 86 [CO86] 2
Show the table (10 rows)
| Rank | Player | Tribe | Recorded kills | Since last week |
|---|---|---|---|---|
| 1 | Trax Darkstorm | Algorithmic Warfare | 127 | Held |
| 2 | Sylph | The Ancients | 66 | New entry |
| 3 | Social Assassin | The Agency | 28 | Held |
| 4 | Khan | Clonebank 86 | 15 | Held |
| 5 | Onatac | The Ancients | 10 | Up 2 (was 7th) |
| 6 | Leon | Clonebank 86 | 7 | New entry |
| 7 | Petralia | Eidolon Protocol | 4 | Up 1 (was 8th) |
| 8 | Infinion | The Ancients | 4 | New entry |
| 9 | Jadrek | The Ancients | 4 | New entry |
| 10 | newer | Clonebank 86 | 2 | New entry |
Algorithmic Warfare held the top tribe spot with 128 kills from 2 active killers, 127 of them by Trax Darkstorm. The Ancients climbed from 4th to second with 84 kills from 4 killers, Clonebank 86 held third, and The Agency fell from 2nd to fourth. Just 8 tribes recorded a kill this week, and 6 of them were also ranked the previous week. Tribe grouping is subject to the tribe membership note below.
- Ship kills
- Structure kills
- 1 Held Algorithmic Warfare[AWAR] 2 active killers 128
- 2 2 up The Ancients[ANCT] 4 active killers 84
- 3 Held Clonebank 86[CO86] 8 active killers 29
- 4 2 down The Agency[Agent] 1 active killer 28
- 5 1 up Eidolon Protocol[EIDLN] 1 active killer 4
- 6 1 up The Saints[SAINT] 2 active killers 3
- 7 New Lagrange Social[LAGR] 1 active killer 1
- 8 New Submarines Inc[SBM] 1 active killer 1
Show the table (8 rows)
| Rank | Tribe | Recorded kills | Active killers | Since last week |
|---|---|---|---|---|
| 1 | Algorithmic Warfare | 128 | 2 | Held |
| 2 | The Ancients | 84 | 4 | Up 2 (was 4th) |
| 3 | Clonebank 86 | 29 | 8 | Held |
| 4 | The Agency | 28 | 1 | Down 2 (was 2nd) |
| 5 | Eidolon Protocol | 4 | 1 | Up 1 (was 6th) |
| 6 | The Saints | 3 | 2 | Up 1 (was 7th) |
| 7 | Lagrange Social | 1 | 1 | New entry |
| 8 | Submarines Inc | 1 | 1 | New entry |
Infrastructure
EF-Map was tracking 16,650 structures by the time this issue was built, with 6,827 online at the report boundary, +451 (+7.1%) on the previous boundary. Structure status changes totaled 8,837 in the window (-22%): fewer structures came online (-22%), fewer went offline (-24%) and fewer were unanchored or destroyed (-15%).
- This week
- Previous week
Show the table (3 rows)
| Status change type | Count | Change from previous week |
|---|---|---|
| Came online | 4,513 | -1,261 (-22%) |
| Went offline | 3,655 | -1,176 (-24%) |
| Unanchored or destroyed | 669 | -117 (-15%) |
Smart Gate building slowed. Create, link, and unlink events totaled 148 in this window, -95 (-39%) on the previous week: 94 gates created, 47 links made and 7 links removed, with 395 active Smart Gate links tracked by EF-Map when this issue was built.
- This week
- Previous week
395 active Smart Gate links tracked by EF-Map when this issue was built
Activity
Activity Tracker recorded 61,597 player-triggered on-chain events in this window (-25% on the previous week), involving 277 unique players and 36 unique tribes. Item activity made up most of it, with 29,422 items minted (-23%) and 13,530 items burned (-27%). Recorded jumps eased to 6,009 (-12%), and item deposits and withdrawals fell (-56%).
Table view
| Day | Activity events | Players with events | Busiest hour (UTC) |
|---|---|---|---|
| Friday 30 October | 10,063 | 148 | 14:00 (907) |
| Saturday 31 October | 11,002 | 156 | 16:00 (1,010) |
| Sunday 1 November | 9,468 | 154 | 14:00 (635) |
| Monday 2 November | 7,999 | 140 | 01:00 (572) |
| Tuesday 3 November | 9,119 | 141 | 21:00 (824) |
| Wednesday 4 November | 7,026 | 129 | 00:00 (500) |
| Thursday 5 November | 6,920 | 122 | 22:00 (649) |
The busiest UTC day for recorded events was Saturday 31 October, with 11,002 on the day, and the most players recorded events on Saturday 31 October (156 on the day). Activity tapered off later in the week, to 6,920 events from 122 players on Thursday 5 November. Across the week the busiest hour of the day was 21:00 to 22:00 UTC and the quietest was 08:00 to 09:00 UTC.
The EVE Frontier tutorial ends with building a Network Node, so the on-chain activity in this report mostly comes from pilots who have finished it, and Network Node creations are a rough signal of pilots getting through. This week there were 406 Network Node creations, down on the previous week (-144), alongside 1,388 assembly creations, 183 Turret creations and 112 Storage Unit creations. Players who are still in the tutorial, or just trying the game out, do not show up in these numbers yet.
- This week
- Previous week
Recorded on-chain actions from the approved player-instigated event list, not online user counts.
Show the table (12 rows)
| Event type | Category | What it represents | Count | Change from previous week |
|---|---|---|---|---|
| Items minted | Inventory and item activity | Items minted through recorded on-chain activity. | 29,422 | -8,668 (-23%) |
| Items burned | Inventory and item activity | Items burned through recorded on-chain activity. | 13,530 | -5,028 (-27%) |
| Jumps | Travel and movement | A recorded player jump. | 6,009 | -801 (-12%) |
| Structures brought online | Structure lifecycle | Structures brought online. | 4,193 | -1,280 (-23%) |
| Structure anchors | Structure lifecycle | Structure anchoring actions. | 2,183 | -543 (-20%) |
| Fuel burn starts | Fuel activity | Fuel burn start events. | 1,413 | -98 (-6.5%) |
| Assembly creations | Assembly creation | Smart Assembly creation actions. | 1,388 | -210 (-13%) |
| Item deposits | Inventory and item activity | Inventory items deposited into a tracked structure. | 1,316 | -1,643 (-56%) |
| Item withdrawals | Inventory and item activity | Inventory items withdrawn from a tracked structure. | 1,316 | -1,643 (-56%) |
| Network Node creations | Assembly creation | Network Node creation actions. | 406 | -144 (-26%) |
| Turret creations | Assembly creation | Turret creation actions. | 183 | -91 (-33%) |
| Storage Unit creations | Assembly creation | Storage Unit creation actions. | 112 | -74 (-40%) |
The cycle so far
Each full week of this cycle is plotted against the same point of the previous cycle, using the numbers each issue shows, with kill counts recounted as late killmails arrive. The counts above compare with the previous week; these panels show where that week sits in the run of a whole cycle.
- Cycle 7
- Cycle 6
Full seven-day issues; shorter opening and closing windows are left out. Earlier weeks are as their issues show them, with kills recounted as late killmails arrive; the previous week uses the recount made for this issue.
Table view
| Week ending | Cycle | Day of cycle | Recorded kills | Active players | Online structures | Network Nodes |
|---|---|---|---|---|---|---|
| 2026-10-09 | Cycle 7 | 10 | 1,232 | 370 | 2,296 | 759 |
| 2026-10-16 | Cycle 7 | 17 | 529 | 378 | 3,783 | 707 |
| 2026-10-23 | Cycle 7 | 24 | 727 | 401 | 5,302 | 706 |
| 2026-10-30 | Cycle 7 | 31 | 687 | 356 | 6,376 | 550 |
| 2026-11-06 | Cycle 7 | 38 | 278 | 277 | 6,827 | 406 |
| 2026-07-02 | Cycle 6 | 7 | 869 | 667 | 2,088 | 1,056 |
| 2026-07-09 | Cycle 6 | 14 | 297 | 537 | 3,062 | 501 |
| 2026-07-16 | Cycle 6 | 21 | 762 | 602 | 3,725 | 701 |
| 2026-07-23 | Cycle 6 | 28 | 370 | 556 | 4,021 | 611 |
| 2026-07-30 | Cycle 6 | 35 | 474 | 459 | 4,172 | 462 |
| 2026-08-06 | Cycle 6 | 42 | 512 | 401 | 4,264 | 404 |
| 2026-08-13 | Cycle 6 | 49 | 347 | 358 | 4,157 | 293 |
| 2026-08-20 | Cycle 6 | 56 | 437 | 366 | 4,297 | 311 |
| 2026-08-27 | Cycle 6 | 63 | 457 | 359 | 4,265 | 260 |
| 2026-09-03 | Cycle 6 | 70 | 474 | 308 | 4,289 | 220 |
| 2026-09-10 | Cycle 6 | 77 | 148 | 261 | 4,075 | 206 |
| 2026-09-17 | Cycle 6 | 84 | 249 | 264 | 3,924 | 135 |
| 2026-09-24 | Cycle 6 | 91 | 562 | 306 | 4,100 | 228 |
Community links
Third-party/community links only. EF-Map does not summarize these links or treat them as report facts.
- AI pilots: Two AI models flew a 320.5-kilometre, seven-gate course; Laya's 886.9-second lap beat Larry and a hand-coded controller.EVE Frontier · 30 October 2026
- Pop out: EF Apps shows Watch view for big monitors and Pop out, which floats EF-Map panels over the game in borderless windowed mode.EF Apps · 4 November 2026
- Echoes from the Front: Goodfella Pictionary, the free trial change and a partnership programme, rounded off with the weekly stats.Echoes from the Front · 30 October 2026
- Free trials: Last day to start a five-day trial is 5 November; the programme ends 10 November, with limited-time trials to follow.r/EVEFrontier · 30 October 2026
- State of the Frontier: Online structures up to 6,169 (+634) while recorded kills eased to 682 (-43) in the cycle's fourth full week.State of the Frontier · 30 October 2026