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Cycle 7 Slowed EVE Frontier Down, and EF-Map's Bookmarks Got Busy

Most of what I've built on EF-Map since Cycle 7 started wasn't on any plan. It came from people using it. I doubt that's news to anyone who builds software for a living, but it's the first time I've felt it this strongly. The tools were mostly already there. What changed in the first week of EVE Frontier's new cycle is that people started leaning on them for real, for actual plans, with a tribe depending on them. And as soon as that happens you get feature requests and bug reports, which I've come round to thinking are the best part.

I touched on this on the EO-Map blog in September, watching a streamer raid skyhooks with EO-Map and shipping fixes while he was still live. Ten minutes of watching somebody use a tool shows you more friction than a week of guessing. This is the EF-Map version, with the numbers behind it, and most of it is about bookmarks.

It isn't more people

First thing to clear up. EF-Map hasn't suddenly got more users. Google Analytics counted 293 users in the first eight days of Cycle 7, against 442 in the first eight days of Cycle 6. That's a third fewer. Sessions were flat, 943 against 934. What moved was time. Engaged time, which is Google's measure of time with the page actually in front of you, went from 22.2 hours to 38.4. Per user that's about three minutes going to nearly eight.

Cycle 6 = 100%

0%100%200%300%Users: Cycle 7 293, Cycle 6 442 (66% of Cycle 6)Users66%Sessions: Cycle 7 943, Cycle 6 934 (101% of Cycle 6)Sessions101%Engaged time: Cycle 7 38.4 h, Cycle 6 22.2 h (173% of Cycle 6)Engaged time173%Engaged time per user: Cycle 7 7.9 min, Cycle 6 3.0 min (261% of Cycle 6)Engaged time per user261%
EF-Map in the first eight days of Cycle 7 (29 September to 6 October 2026) against the first eight days of Cycle 6 (25 June to 2 July), from Google Analytics with Singapore taken out. The dashed line is Cycle 6. Hover a bar for the raw numbers.
Table view
Google Analytics, first 8 daysCycle 6 (25 Jun to 2 Jul)Cycle 7 (29 Sep to 6 Oct)Cycle 7 as % of Cycle 6
Users44229366%
Sessions934943101%
Engaged time22.2 h38.4 h173%
Engaged time per user3.0 min7.9 min261%

A few caveats. Google Analytics runs in statistics-only mode and you can switch it off in Display Settings, so this is the people who didn't. I've taken Singapore out of every figure, same as the last stats post, because that traffic looks like bots. And it is only eight days. Against the quiet end of Cycle 6 there's the usual new-cycle bump, from 215 users in its last eight days. So people did turn up. It's just fewer of them than last time, doing a lot more.

My read on why, and it is only a read, is the game. With Fog of War your map only shows what your character has found, which I wrote about a week into the cycle. There are still no ship jump drives, so getting anywhere means gates, catapults and player-built Smart Gates, and the new mining keeps you in one place for longer. Everything about Cycle 7 asks you to slow down, plan, write things down and coordinate with your tribe. EF-Map had tools for that last cycle too. The game just didn't need them as much.

What stopped getting used

The flip side is routing. For most of EF-Map's first year, plotting a route from A to B was the main thing people did. In October 2025 the map calculated 704 point-to-point routes a day. In July 2026, the first full month of Cycle 6 without jump drives, it was 22 a day. In the first eight days of Cycle 7 it was 77 routes in total, under 10 a day.

0200400600800Sep 2025: 234 routes a daySep2025Oct 2025: 704 routes a day704Nov 2025: 334 routes a dayDec 2025: 605 routes a dayJan 2026: 405 routes a dayJan2026Feb 2026: 102 routes a dayMar 2026: 132 routes a dayApr 2026: 125 routes a dayMay 2026: 74 routes a dayJun 2026: 48 routes a dayJul 2026: 22 routes a dayJul22Aug 2026: 11 routes a daySep 2026: 19 routes a dayOct 2026 (1 to 6 Oct): 12 routes a dayOct12Cycle 6, no jump drives
Point-to-point routes calculated per day, averaged by month, from EF-Map's own anonymous counters. October 2026 covers the 1st to the 6th. The dashed line is the start of Cycle 6, the first cycle without ship jump drives. Page loads from August 2026 on are undercounted by a known counting bug, so the table leaves them out.
Table view
MonthRoutes per dayPage loads per day
September 2025234126
October 2025704611
November 2025334445
December 2025605575
January 2026405420
February 202610294
March 2026132115
April 2026125188
May 202674121
June 202648178
July 202622250
August 202611not reliable
September 202619not reliable
October 2026 (1 to 6 Oct)12not reliable

Some of that is just fewer visitors. Page loads were 611 a day in October 2025 and 250 a day in July 2026, so traffic fell to about two fifths. Routes fell to about a thirtieth. It isn't all one cause either. Routes per visit were already sliding through the spring, before jump drives went. But I think losing jump drives finished it off. You can't plot a route and jump down it any more.

The Scout Optimizer is the starkest one. It works out the best order to visit a list of systems, mixing gates and ship jumps, and in October 2025 it ran 11 times a day. The last time anybody ran it was the 1st of September. People still click onto its tab about six times a day this cycle. Nobody has run it.

The routing panel itself is busier than it was, about 38 opens a day against 17 in September. It's just being opened for different questions. The Yeet Planner tab gets most of them, and the Manual Checker, which lights up every system you can legally catapult to from where you are, went from being switched on about 4 times a day in September to about 15 in the first week of Cycle 7. That's not "how do I get there". It's "can I get there from here at all".

Where the time went instead

The User Overlay, which is what EF-Map calls its bookmarks, is the big one. Through the last four weeks of Cycle 6, about 13 sessions a day opened it. In the first eight days of Cycle 7 that was 33, and over the last three days, 57. Tribe bookmarks get loaded every time somebody reads a tribe's shared marks, and that went from about 10 a day to 45, then to 95 a day over the last three days. Map loads overall were up about 45% on the same comparison, so this isn't just more traffic.

Sessions that opened the User Overlay Tribe bookmark loads

040801201 Sep15 Sep1 OctCycle 7 liveOverlaysessionsTribeloads1 Sep: 22 sessions opened the User Overlay, tribe bookmarks loaded 4 times2 Sep: 6 sessions opened the User Overlay, tribe bookmarks loaded once3 Sep: 13 sessions opened the User Overlay, tribe bookmarks loaded 6 times4 Sep: 6 sessions opened the User Overlay, tribe bookmarks loaded once5 Sep: 4 sessions opened the User Overlay, tribe bookmarks loaded 3 times6 Sep: 5 sessions opened the User Overlay, tribe bookmarks loaded 4 times7 Sep: 4 sessions opened the User Overlay, tribe bookmarks loaded once8 Sep: 9 sessions opened the User Overlay, tribe bookmarks loaded 4 times9 Sep: 6 sessions opened the User Overlay, tribe bookmarks loaded 3 times10 Sep: 4 sessions opened the User Overlay, tribe bookmarks loaded 6 times11 Sep: 5 sessions opened the User Overlay, tribe bookmarks loaded 4 times12 Sep: 15 sessions opened the User Overlay, tribe bookmarks loaded 5 times13 Sep: 5 sessions opened the User Overlay, tribe bookmarks loaded 3 times14 Sep: 4 sessions opened the User Overlay, tribe bookmarks loaded 4 times15 Sep: 25 sessions opened the User Overlay, tribe bookmarks loaded 32 times16 Sep: 23 sessions opened the User Overlay, tribe bookmarks loaded 29 times17 Sep: 24 sessions opened the User Overlay, tribe bookmarks loaded 28 times18 Sep: 21 sessions opened the User Overlay, tribe bookmarks loaded 34 times19 Sep: 16 sessions opened the User Overlay, tribe bookmarks loaded 26 times20 Sep: 27 sessions opened the User Overlay, tribe bookmarks loaded 16 times21 Sep: 17 sessions opened the User Overlay, tribe bookmarks loaded 12 times22 Sep: 13 sessions opened the User Overlay, tribe bookmarks loaded 5 times23 Sep: 15 sessions opened the User Overlay, tribe bookmarks loaded 8 times24 Sep: 15 sessions opened the User Overlay, tribe bookmarks loaded 9 times25 Sep: 20 sessions opened the User Overlay, tribe bookmarks loaded 16 times26 Sep: 12 sessions opened the User Overlay, tribe bookmarks loaded 6 times27 Sep: 10 sessions opened the User Overlay, tribe bookmarks loaded 6 times28 Sep: 17 sessions opened the User Overlay, tribe bookmarks loaded 7 times29 Sep: 20 sessions opened the User Overlay, tribe bookmarks loaded once30 Sep: 12 sessions opened the User Overlay, tribe bookmarks loaded 3 times1 Oct: 16 sessions opened the User Overlay, tribe bookmarks loaded 10 times2 Oct: 13 sessions opened the User Overlay, tribe bookmarks loaded 2 times3 Oct: 30 sessions opened the User Overlay, tribe bookmarks loaded 57 times4 Oct: 59 sessions opened the User Overlay, tribe bookmarks loaded 110 times5 Oct: 58 sessions opened the User Overlay, tribe bookmarks loaded 91 times6 Oct: 55 sessions opened the User Overlay, tribe bookmarks loaded 85 times
Sessions that opened the User Overlay, and loads of tribe bookmarks, per day from 1 September to 6 October 2026 (UTC), from EF-Map's own anonymous counters.
Table view
Day (UTC)Sessions that opened the User OverlayTribe bookmark loads
2026-09-01224
2026-09-0261
2026-09-03136
2026-09-0461
2026-09-0543
2026-09-0654
2026-09-0741
2026-09-0894
2026-09-0963
2026-09-1046
2026-09-1154
2026-09-12155
2026-09-1353
2026-09-1444
2026-09-152532
2026-09-162329
2026-09-172428
2026-09-182134
2026-09-191626
2026-09-202716
2026-09-211712
2026-09-22135
2026-09-23158
2026-09-24159
2026-09-252016
2026-09-26126
2026-09-27106
2026-09-28177
2026-09-29201
2026-09-30123
2026-10-011610
2026-10-02132
2026-10-033057
2026-10-0459110
2026-10-055891
2026-10-065585

People are staying in it as well. A quarter of User Overlay visits this cycle lasted more than five minutes, against 16% in September.

Two caveats again. Tribe loads include refreshes, and an open panel now refreshes itself when somebody assigns you a task, so treat the orange line as busy rather than as a headcount. And alliance bookmarks, which only went in on the 1st of October, have no counter of their own yet, so some of the shared use isn't on this chart at all.

Fourteen changes in a week

I keep a decision log for EF-Map where every production change gets an entry. Going through it from the 29th of September to the 7th of October, there are 46 player-facing changes. 14 of them were the User Overlay, twice as many as anything else. Entries aren't all the same size, and the map visuals bar hides one very large one, but I think it's a fair picture of where the attention went.

051015User Overlay (bookmarks): 14 production changesUser Overlay (bookmarks)14Community map and Fog of War: 7 production changesCommunity map and Fog of War7Map visuals: 7 production changesMap visuals7Cycle changeover and patch data: 7 production changesCycle changeover and patch data7Shared Storage: 5 production changesShared Storage5Other panels: 4 production changesOther panels4Yeet Planner: 2 production changesYeet Planner2
Player-facing production changes in EF-Map's decision log from 29 September to 7 October 2026, by area. Admin and moderation entries, blog posts and server-only changes are left out. One entry can be a one-line fix or a whole feature.
Table view
AreaProduction changes, 29 Sep to 7 Oct
User Overlay (bookmarks)14
Community map and Fog of War7
Map visuals7
Cycle changeover and patch data7
Shared Storage5
Other panels4
Yeet Planner2

The User Overlay is one of EF-Map's oldest features. It's been there about a year and people did use it, but I think mostly they just accepted it the way it was. Then a lot more people started using it at the same time, for real plans, and that's when you find out what it's actually like.

The User Overlay entries in the decision log

From EF-Map's decision log, 1 to 7 October 2026. One more fix went out on the 4th inside another entry, after the community map's regular refresh started making marks and links stop drawing.

DateChangeWhere it came from
1 OctAlliance bookmarks, one shared space for a group of tribesMy own alliance
1 OctPanel refresh: sidebar folders, one toolbar row, breadcrumb, double-click to edit notesGetting it ready for more players
4 OctTask checklists on marks, assignable in tribe and alliance spacesPlayer request
4 OctAssign anyone in the tribe or alliance, with a notice inside a minuteFound testing it with the alliance
4 OctMini and Heavy sizes on catapult and gate linksPlayer complaint
5 OctStargate links for dormant NPC gatesPlayer request
5 OctTransponder code on every mark, with a Copy buttonPlayer request
5 OctCtrl-click to show several folders on the map at onceMy own use
6 OctEdit a link's destination, add a link to an existing markPlayer request
6 OctRecently deleted, daily versions, Copy to Personal, 1,000-mark limitAlliance worry
6 OctMark icons on the map, hover card lists every mark on a systemTwo player requests
6 OctMenu fix, Merge Dups removedMy own use
6 OctIcons as a square block, folder names on the hover cardMy own use
7 OctGate and Stargate links hide that gate's community status lineSpotted while playing

Seven of those started with somebody else asking for something, complaining about something or worrying about something. Nearly all the rest came from me using the same tools in the same tribe. A few of the stories behind them.

The backups came from a worry

My tribe is in an alliance with another tribe now, and between us we lean on the shared bookmarks for nearly everything. The worry came up on voice. If one member deleted a folder, it was gone. Not gone for them, gone for everyone, because the whole space is one stored value that gets overwritten on every save. The ideas going round were daily JSON exports, or a live copy of the shared marks mirrored into everyone's personal bookmarks.

I went another way. A live mirror would have copied the bad delete as well, doubled every mark on the map and only lived on one device. So tribe and alliance spaces now have a Recently deleted bin plus a saved version for every day something changed, both kept for 30 days, and any member can restore from either. Copy to Personal takes a folder or a whole day's version into your own bookmarks if you want a snapshot of your own. While I was in there, the limit for a shared space went from 300 marks to 1,000.

The icons came from two people at once

The hover card used to show one note per system. If a system had your mark, a tribe mark and an alliance mark, you saw one of them. One person asked for every mark on the card. Somebody else wanted to know what was at a system without hovering at all. So marks can now carry icons, gates, catapults, storage, turrets, network nodes, fuel, shops, hazards and a handful more, and they sit above the star on the map. Hover the star and the card lists the marks there, up to six of them, each with its space and folder name.

EF-Map's live Cycle 7 map with a bookmarked route: small icon blocks above each marked star, dashed green catapult arcs, an orange gate line, and the hover card on T.22G.4D1 listing two marks, a three-item task list and a transponder code.
A route folder on the live Cycle 7 map, using made-up marks. Icons sit above each star, catapult links are dashed arcs and gate links are solid, and hovering T.22G.4D1 shows both marks there along with the task list and the transponder code. Open the image for the full-resolution view.

The first version laid the icons out in a row, which looked daft at four icons, so they're a square block now. The tiles also had an edge in the mark's colour. I thought that would help. Once a busy area had a dozen marks on it, it was a bit garish, so that's off by default and a menu option if you want it. Nobody asked for either change. I used it for a while and didn't like it.

Small asks that matter more than they look

Most of the rest are small. A link on a mark used to say "Catapult". Somebody complained, fairly, that a Mini and a Heavy aren't the same thing when you're planning, so links carry the size now. Someone wanted to plan a dormant NPC stargate into a route along with their catapults and gates, so there's a Stargate link you can mark Planned, In progress or Active. People keep transponder codes in their notes, and the only way to copy one was to open the editor, so every mark has its own transponder field with a Copy button. Structures get re-pointed in game, and a link's destination couldn't be edited, so now it can.

The task lists are probably the biggest single change. A mark can carry a checklist, and in a tribe or alliance space you can assign each task to somebody, who gets a notice within about a minute. The first version only listed people who had opened the panel since I shipped it. I found that out when one of the alliance wasn't in the list. So it now reads the full tribe membership from EF-Map's chain indexer.

The EF-Map User Overlay panel showing a personal folder called Breakout route with six marks, each with icons, a link line and a note, and one mark with a task list showing one of three done.
The same route in the User Overlay panel. Folders sit in the sidebar, the breadcrumb says which one you're in, and a mark's task list ticks off in place.

One I took away. Merge Dups was a button that merged marks sitting on the same system. Alliances stack several marks on one system on purpose, and one click merged them all, so it's gone.

The layout refresh on the 1st of October wasn't a request at all. It was me wanting a year-old panel to make a better impression on the people who were about to use it a lot more. The sidebar became one collapsible section per space with its own New folder button, the toolbar went onto one row, there's a breadcrumb saying which folder you're in, and notes edit on double-click rather than single click, which was opening the editor every time somebody just tried to select a row. Nothing was removed.

Shared Storage, from using it myself

Shared Storage is a small app for a storage unit in game. You put it on your unit and other people can take from and add to a shared shelf. I built it in July, and it's a tool I use every day. Ocky and I are in separate tribes, and the game doesn't really let you share items even inside a tribe, so we've been leaning on it since it moved over to Cycle 7 on the 1st.

The first version was a text list that mimicked the game's interface as it was when I built it. Name, amount and a button per row. After using it from an alt to see what a visitor actually gets, that was the wrong way to do it. The game's newer inventory windows are icon grids you drag between, so Shared Storage became an icon grid you drag between, and everything you move goes through as one transaction. Then I moved twenty stacks one at a time and added multi-select. Then the amount box needed Enter to confirm, which worked fine in Chrome and did nothing in the game's own browser, because the game's browser doesn't send the key event Chrome relies on. So it listens for the key press itself now.

The Shared Storage app in demo mode: a grid of item icons on the shared shelf at the top and the player's own items underneath, with three stacks selected to move together.
Shared Storage in demo mode, with three stacks selected to move at once. You can try the same view at ef-map.com/storage/?demo=1 without a wallet.

The one I like most came from a really ordinary moment. Where did I leave the Brine? I've got three storage units. So the Shared Storage panel on EF-Map now has an Items tab. Search an item and it shows you the total across your units and which unit has how much. People with lots of units can hide the ones they don't use, put the rest in order and give them private labels. And there's a Share view where you add any character by name, from any tribe, and they see the units you pick, read only, in their own panel.

It's a small tool and the numbers are small. On chain, 10 different wallets have made 558 Shared Storage transactions this cycle, and 7 of the 187 storage units in Cycle 7 have the shared shelf switched on. I'd guess a fair few of those are mine and Ocky's. Since the icon grid went in, one transaction can carry a whole batch of moves, so that count undersells what's actually been moved. But it's been used every day, and that's how the friction got found.

Shared Storage in the first week of Cycle 7

From EF-Map's own counters and the Sui chain, as of 7 October 2026.

Panel sessions per day, September (Cycle 6)0.6
Panel sessions per day, first 8 days of Cycle 74.9
Panel sessions per day, 4 to 6 October9.3
Shared Storage transactions this cycle558
Different wallets behind them10
Cycle 7 storage units with the shared shelf on7 of 187

The vanity work

Some of what I've done this cycle is just making things look nice. Frontier Timelapse replays the community charting the map since the reset, with kills ringing in where they happened. Newly charted systems ignite when they arrive on the map. Kill zones get heat rings that grow with the fighting. The star you've selected glows now, at any zoom. Map text shows kills, new systems and planets as you zoom in. None of it changes what you can do with EF-Map.

Frontier Timelapse on EF-Map: the community-charted Cycle 7 map replayed to day 8, with counters for 334 systems charted, 51 visited, 98 gates and 1,525 kills along the top and a timeline of activity along the bottom.
Frontier Timelapse eight days into Cycle 7. Every star is one a player charted, and the counters along the top climb as the replay plays. You start it from the community map card on the live map.

I still think it matters. When something is about to get a lot more use, I want it to feel like somebody cares about it, and people do notice when a tool is pleasant to sit in for an hour. With engaged time per user up two and a half times this cycle, people are sitting in it for longer than they used to. Some of it came from the other map, too. The way the heat rings scale with the fighting, the ring that flares when a new system is charted, system names sitting beside their star instead of on top of it, and a fix to the jump range bubble all came over from EO-Map, which is starting to pay EF-Map back.

So yeah

None of this is a new idea. Build something, people use it, they tell you what's wrong with it. But I don't think I'd felt it properly until this week. When nobody's leaning on a tool, I'm guessing at what people want. When they're using it for real, they just tell me, or I trip over it myself because I'm using it too. The routing tools aren't going anywhere, and if jump drives come back in a later cycle, I'd expect routing to come back with them. For now the work goes where the use is, and at the moment that's bookmarks.

If something in the User Overlay or Shared Storage gets in your way, tell me. Most of this week's changes started exactly like that.

Related Posts

EVE Frontier Cycle 7 First Week: Flight, Mining and Fog of War is my take on the cycle itself, and why Fog of War slows everyone down.

Bookmark Links: Tracking Catapult and Gate Builds in EVE Frontier is where the route links on marks started, back in July.

Shared Storage: the Simplest Way to Share Items in EVE Frontier covers how the shared shelf works and how to switch it on for your own unit.

Two Months of EF-Map Usage Data, and How EO-Map Compares is the longer look at the same counters, and where the data traps are.

eve frontier cycle 7 ef-map user overlay bookmarks shared storage feature requests fog of war